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17 Steps of the Hero’s Journey (template)

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--- page 1 ---

17

Steps

of

the

Hero’s

Journey

Here

are

all

17

steps

of

the

hero’s

journey,

as

outlined

by

Campbell:

--- page 2 ---

DEPARTURE

1.

The

call

to

adventure:

Something,

or

someone,

interrupts

the

hero’s

familiar

life

to

present

a

problem,

threat,

or

opportunity.

2.

Refusal

of

the

call:

Unwilling

to

step

out

of

their

comfort

zone

or

face

their

fear,

the

hero

initially

hesitates

to

embark

on

this

journey.

3.

Supernatural

aid:

A

mentor

figure

gives

the

hero

the

tools

and

inspiration

they

need

to

accept

the

call

to

adventure.

4.

Crossing

the

threshold:

The

hero

embarks

on

their

quest.

5.

Belly

of

the

whale:

The

hero

crosses

the

point

of

no

return,

and

encounters

their

first

major

obstacle.

INITIATION

6.

The

road

of

trials:

The

hero

must

go

through

a

series

of

tests

or

ordeals

to

begin

his

transformation.

Often,

the

hero

fails

at

least

one

of

these

tests.

--- page 3 ---

7.

The

meeting

with

the

goddess:

The

hero

meets

one

or

more

allies,

who

pick

him

up

and

help

him

continue

his

journey.

8.

Woman

as

temptress:

The

hero

is

tempted

to

abandon

or

stray

from

his

quest.

Traditionally,

this

temptation

is

a

love

interest,

but

it

can

manifest

itself

in

other

forms

as

well,

including

fame

or

wealth.

9.

Atonement

with

the

father:

The

hero

confronts

the

reason

for

his

journey,

facing

his

doubts

and

fears

and

the

powers

that

rule

his

life.

This

is

a

major

turning

point

in

the

story:

every

prior

step

has

brought

the

hero

here,

and

every

step

forward

stems

from

this

moment.

10.

Apotheosis:

As

a

result

of

this

confrontation,

the

hero

gains

a

profound

understanding

of

their

purpose

or

skill.

Armed

with

this

new

ability,

the

hero

prepares

for

the

most

difficult

part

of

the

adventure.

11.

The

ultimate

boon:

The

hero

achieves

the

goal

he

set

out

to

accomplish,

fulfilling

the

call

that

inspired

his

journey

in

the

first

place.

RETURN

12.

Refusal

of

the

return:

If

the

hero’s

journey

has

been

victorious,

he

may

be

reluctant

to

return

to

the

ordinary

world

of

his

prior

life.

--- page 4 ---

13.

The

magic

flight:

The

hero

must

escape

with

the

object

of

his

quest,

evading

those

who

would

reclaim

it.

14.

Rescue

from

without:

Mirroring

the

meeting

with

the

goddess,

the

hero

receives

help

from

a

guide

or

rescuer

in

order

to

make

it

home.

15.

The

crossing

of

the

return

threshold:

The

hero

makes

a

successful

return

to

the

ordinary

world.

16.

Master

of

two

worlds:

We

see

the

hero

achieve

a

balance

between

who

he

was

before

his

journey

and

who

he

is

now.

Often,

this

means

balancing

the

material

world

with

the

spiritual

enlightenment

he’s

gained.

17.

Freedom

to

live:

We

leave

the

hero

at

peace

with

his

life.

--- page 5 ---

Examples

of

the

Hero’s

Journey

In

Film:

Two

Case

Studies

Hollywood

has

embraced

the

monomyth

in

many

different

ways.

These

are

two

of

the

most

popular

films

that

explore

the

hero’s

journey,

broken

down

into

the

main

stages

of

the

monomyth.

Star

Wars

(1977)

1.

The

ordinary

world.

Luke

lives

with

his

aunt

and

uncle

on

a

farm

on

Tatooine.

He

likes

to

stare

at

the

sunset

and

dream

of

“teleporting

off

this

rock”.

2.

The

call

to

adventure.

R2-D2

plays

Luke

a

message

of

distress

from

Princess

Leia,

who

needs

someone

to

transport

the

droid

to

Alderaan.

3.

Refusal

of

the

call.

Luke

isn’t

thrilled

about

leaving

his

home

planet

and

getting

in

trouble

from

his

uncle

to

go

on

a

wild

goose

chase.

4.

The

mentor.

Obi-Wan

Kenobi

convinces

Luke

to

follow

his

heart

by

showing

him

his

father’s

lightsaber.

5.

Crossing

the

threshold.

Luke

and

Obi-Wan

leave

Mos

Eisley

for

Alderaan.

6.

The

ordeal.

Leia’s

rescue

from

the

Death

Star,

and

later,

Luke

using

the

Force

to

destroy

the

Death

Star.

7.

The

return.

Luke

joins

the

rebels

and

decides

to

become

a

Jedi.

The

Matrix

(1999)

1.

The

ordinary

world.

Thomas

Anderson

is

a

bored

computer

programmer

by

day

and

the

hacker

“Neo”

by

night.

2.

The

call

to

adventure.

Neo

receives

a

message

promising

him

that

everything

is

not

as

it

seems.

He

is

told

to

“follow

the

white

rabbit”.

3.

Refusal

of

the

call.

Neo

isn’t

sure

if

Trinity

is

telling

him

the

truth.

He

allows

himself

to

be

captured.

4.

Mentor.

Morpheus

gives

Neo

a

choice:

the

blue

pill

if

he

wants

to

return

to

his

old

life,

or

the

red

pill,

if

he

wants

to

know

the

truth.

5.

Crossing

the

threshold.

Neo

chooses

the

red

pill

and

is

shown

what

the

Matrix

is.

--- page 6 ---

6.

The

ordeal.

Neo

struggles

to

accept

his

new

role

but

ultimately

learns

to

become

who

he

was

meant

to

be,

defeating

Agent

Smith

inside

the

Matrix

and

saving

Morpheus.

7.

The

return.

Neo

tells

the

machines

he

will

defeat

them

and

save

humanity.

The

Hero’s

Journey

In

Literature:

Two

Case

Studies

Many

authors

have

used

the

monomyth

in

literature

and

popular

fiction.

Let’s

explore

the

hero’s

journey

in

Harry

Potter

and

Lord

of

the

Rings

,

two

famous

epics:

J.R.R.

Tolkien,

The

Lord

of

the

Rings:

The

Fellowship

of

the

Ring

(1954)

1.

The

ordinary

world.

Frodo

lives

in

the

Shire,

enjoying

a

nice,

peaceful

life

with

his

friends.

2.

The

call

to

adventure.

Following

Gandalf’s

discovery

of

the

ring

of

power,

he

asks

Frodo

to

undertake

a

journey

and

keep

the

ring

with

him.

3.

Refusal

of

the

call.

Frodo

is

unsure

of

leaving

the

Shire,

as

he

has

no

experience

with

the

world

outside.

4.

The

mentor.

Gandalf

convinces

Frodo

that

he

has

a

pure

heart

and

he

is

the

one

who

must

“bear

this

burden”.

5.

Crossing

the

threshold.

Frodo

and

Sam

leave

the

Shire

behind,

a

moment

that

Frodo

has

mixed

feelings

about.

6.

The

ordeal.

Characterized

by

the

many

challenges

Frodo

faces

along

the

way

with

the

Fellowship,

including

the

fight

with

the

Balrog.

7.

The

return.

Frodo

realizes

that

he

can

no

longer

be

part

of

the

Fellowship

and

must

continue

on

the

journey

alone.

He

sets

out

for

Mount

Doom.

J.K.

Rowling,

Harry

Potter

and

the

Sorcerer’s

Stone

(1997)

1.

The

ordinary

world.

Harry

lives

with

his

aunt

and

uncle,

who

make

him

sleep

in

the

cupboard

under

the

stairs.

2.

The

call

to

adventure.

Harry

receives

a

letter

from

Hogwarts,

asking

him

to

attend.

3.

Refusal

of

the

call.

Harry

is

unsure

of

what

is

real

and

what

isn’t

and

has

trouble

accepting

he

is

a

real

wizard.

As

far

as

he

knows,

his

parents

were

killed

in

a

car

crash—and

not

by

an

evil

wizard.

--- page 7 ---

4.

The

mentor.

In

the

first

book,

Hagrid

serves

as

Harry’s

mentor,

but

later

in

the

series,

it’s

Albus

Dumbledore

who

guides

and

advises

Harry.

Hagrid

convinces

Harry

he

is

a

wizard

and

takes

him

to

Hogwarts.

5.

Crossing

the

threshold.

Harry

crosses

a

literal

barrier—platform

9

¾

at

Kings

Cross

station,

leaving

the

normal

world

behind

and

crossing

into

the

magical

one.

6.

The

ordeal.

Harry’s

many

trials

and

tribulations

during

his

first

year

at

Hogwarts,

culminating

in

his

first

meeting

with—and

the

temporary

defeat

of—Voldemort

at

the

end

of

the

first

book.

7.

The

return.

Harry

returns

to

his

aunt

and

uncle’s

house

for

the

summer,

happy

and

safe

in

the

knowledge

that

he

has

a

new

home

at

Hogwarts.