Hanone and Before Thought Dump
Nia says talk to elves a ancient element magic in earth, womlon won't think into uuse rthat
Find all elements and light and dark....and the power to banish
hanone means land of white dragons.
womlon ‘s color is red
Red is color of rishk. Blood..... . and their dragon is white turned red
Hanone elf man kingdom.......meld
Old World: Villian History
The Old World is the premortal world just as Satan was “cast out” by Heavenly Father, so will Womlon be “banished” by Ottomus. As heavenly Father used the priesthood to do this, so will Ottomus use deep magic to banish Womlon. Also, Felsawn banishes the rest of the banished four by this same power.
How does Ottomus mark Clal's path?
Prepares a Plan
He created a plan. Because there was no foundation or plan to fight the Dark One, he believed that this was the reason for their down fall. So, he had a dream that gave him the knowledge to know that he had a mission to serve, a duty to perform. Thus, he decided to prepare a plan for the future to save the people. (Because, he knew that running away would not solve the problem but that he would help the people “run away” and then further help them by preparing a way to gain the “Old Country” back.
Part of this plan was included a law. There were to be Three Wizards: A Tri-Wizard creed. The first being Wizard 1 taking the role as:
The Beginning – the one to start, direct, create, invent, devise, forge the plan needed.
The secong being Wizard 2, his son, taking the role as:
The Shepherd – the one to put things into place to prepare Cul Country for “The One's” coming and to carve out his path for him.
The third being Wizard 3, an orphan son of Wizard 2, taking the role as:
The Guardian – the one to watch over “The One” while he is being prepared to fight “The Dark One Lurking”
Along with this “The Wiiizard Law” purpose come laws that these wizards have to abide by.
The Wizard 3 Law (The Wiiizard)
- Cannot intervien but can direct, guide and aid. The task of defeat must be performed only by the One.
- Each wizard must perform the task that has been assigned to them.
- Each wizard must make sure their life sustains until their task is done.
Prepares a Place
Wizard 1 sees that the Old World will be overrun soon. He gives to his White Dragon a seed stone that he has made and sends the Dragon into the West over the oceans to be forever parted from each other. The Dragon flys very far away and finally breaths ice onto the ocean's surface and builds a small island to land on. He then breaths ice on the seed stone to cover it with ice layers and then drops it into the sea. The seed stone lands at the bottom of the sea and begins to grow. The Dragon then hibernates until he is awaken by the rising up of dry ground. The earth then grows a high mountain where the Dragon is to live among the colder climates until “The One” is to come and find him and call him to his final duty. The land then continues to grow preparing to receive an exodus people to be a sanctuary and a refuge.
The seed was made from a plant called Culunica which is very common upon it's surface. The reader learns that the name of the country is not from the plant that grows there but is named because the beginning of that plant started with the first seed being the seed of the land mass that caused the continent to grow.
Cul country, before the last battle, will travel back to the Old World and collide upon it's eastern shores reuniting with the its mother earth. A major earth quake will occur and Clal later finds out that at that time, Cul country was detatching itself from the ocean's floor beginning its movement towards the Old Country. The movement of the continent from then on will not be felt but noticed in relation to the placement of the stars being abnormally shifted west.
Prepares a Person
Wizard 1 decided that there needed to be a person to save the people from this evil that, although they were able to escape from, will infest Cul Country to a limited extent. So, he cast a spell on a baby boy that was genetic. A spell that needed a perfect body, and the most perfect person he could find was a new born baby. He searched and searched for a young couple who would give up their first born to a form of magical experimentation of which Wizard 1 was not sure would be successful. He finally did find a couple and the spell went well.
(Maybe because of the need of a perfect baby, maybe he finds a perfect race.)
The spell was genetic and would survive through time until the effect would be realized. The spell is linked to the Dark One so that when the Dark One's is strong enough to become a threat again, a marking on the back of the neck of “The One” to be, will show and mark the time of “The One.” This spell was cast with Wizard 1 risking his life in doing it and was weaker than normal to his dying day (he never recovered after casting this spell.)
THE PROPHECY
Look to the East to find The One.
Who only can unlock the Sun.
The Powers of this world await
Who holds the key to open fate.
And when is found, this One to name
And take his place beside his fame
Remember this, that with his time
Comes danger, mischief, vicious crime.
For not too far from this world’s birth
There is one who roams the earth
Awaiting chance to stake his claim
Upon each heart that has a name
Yet if our One completes his task
The Dark One lurking turns to ash.
But if our One turns inward spite
All hope will fade without a fight
Interpretations
Look to the East to find The One – Because Cul Country's Western shores will colide with the Eastern shores of the Old Country. The word find connotes the following: to be established, to discouver, to be proven, learn, to verify. (If he really is the one then he must prove it at some point.)
Possible “proving” method: Just as the “Dawning of Time” statue is the key of the New World, there will be a key in the Old World; a key that will need to be unlocked...a token maybe.
Sun, Moon, and Stars
Remember, the hand of star, moon, and sun
Will guide the people back to their home
Acting as three, with purpose as one
Giving a place where no more shall roam
Out of the darkness into the light
Will hope then embark upon its last flight
What once did arise, will now see its end.
With sun, moon, and star, a people defend.
The Sun signifies Father in Heaven that rises when the “turn of the tides” as Gandolf phrases it, begins. (this is very loose and needs some refining on how the “sun” represents Father in Heaven.
The Moon signifies Christ as “The One” or Clal comes from the valley of Lyrune which is a valley surrounded by the cresent hills.
The stars guide and direct, like the Holy Ghost.
The Godhood.
A deeper Prophecy that comes during the course of the books. A deeper law, deeper magic, deeper meaning, much deeper purpose, deeper concept.
Interpretation: The importance of Sun, Moon, and Stars will be evident.
- Sun: The Sun is the name of the sword that will emerge from the statue which received the F'elements. The Dawning of time will occur when The Sun rises. “The Sun” is the sword.
- Moon: Clal is from the valley of Lyrune which is known for the hills surrounding it being formed into the shape of a crescent.
- Stars: The importance of constellations will be used.
Prepares a Plan
He created a plan. Because there was no foundation or plan to fight the Dark One, he believed that this was the reason for their down fall. So, he had a dream that gave him the knowledge to know that he had a mission to serve, a duty to perform. Thus, he decided to prepare a plan for the future to save the people. (Because, he knew that running away would not solve the problem but that he would help the people “run away” and then further help them by preparing a way to gain the “Old Country” back.
Part of this plan was included a law. There were to be Three Wizards: A Tri-Wizard creed. The first being Wizard 1 taking the role as:
The Beginning – the one to start, direct, create, invent, devise, forge the plan needed.
The secong being Wizard 2, his son, taking the role as:
The Shepherd – the one to put things into place to prepare Cul Country for “The One's” coming and to carve out his path for him.
The third being Wizard 3, an orphan son of Wizard 2, taking the role as:
The Guardian – the one to watch over “The One” while he is being prepared to fight “The Dark One Lurking”
Along with this “The Wiiizard Law” purpose come laws that these wizards have to abide by.
The Wizard 3 Law (The Wiiizard)
- Cannot intervien but can direct, guide and aid. The task of defeat must be performed only by the One.
- Each wizard must perform the task that has been assigned to them.
- Each wizard must make sure their life sustains until their task is done.
Prepares a Place
Wizard 1 sees that the Old World will be overrun soon. He gives to his White Dragon a seed stone that he has made and sends the Dragon into the West over the oceans to be forever parted from each other. The Dragon flys very far away and finally breaths ice onto the ocean's surface and builds a small island to land on. He then breaths ice on the seed stone to cover it with ice layers and then drops it into the sea. The seed stone lands at the bottom of the sea and begins to grow. The Dragon then hibernates until he is awaken by the rising up of dry ground. The earth then grows a high mountain where the Dragon is to live among the colder climates until “The One” is to come and find him and call him to his final duty. The land then continues to grow preparing to receive an exodus people to be a sanctuary and a refuge.
The seed was made from a plant called Culunica which is very common upon it's surface. The reader learns that the name of the country is not from the plant that grows there but is named because the beginning of that plant started with the first seed being the seed of the land mass that caused the continent to grow.
Cul country, before the last battle, will travel back to the Old World and collide upon it's eastern shores reuniting with the its mother earth. A major earth quake will occur and Clal later finds out that at that time, Cul country was detatching itself from the ocean's floor beginning its movement towards the Old Country. The movement of the continent from then on will not be felt but noticed in relation to the placement of the stars being abnormally shifted west.
Prepares a Person
Wizard 1 decided that there needed to be a person to save the people from this evil that, although they were able to escape from, will infest Cul Country to a limited extent. So, he cast a spell on a baby boy that was genetic. A spell that needed a perfect body, and the most perfect person he could find was a new born baby. He searched and searched for a young couple who would give up their first born to a form of magical experimentation of which Wizard 1 was not sure would be successful. He finally did find a couple and the spell went well.
(Maybe because of the need of a perfect baby, maybe he finds a perfect race.)
The spell was genetic and would survive through time until the effect would be realized. The spell is linked to the Dark One so that when the Dark One's is strong enough to become a threat again, a marking on the back of the neck of “The One” to be, will show and mark the time of “The One.” This spell was cast with Wizard 1 risking his life in doing it and was weaker than normal to his dying day (he never recovered after casting this spell.)
THE PROPHECY
Look to the East to find The One.
Who only can unlock the Sun.
The Powers of this world await
Who holds the key to open fate.
And when is found, this One to name
And take his place beside his fame
Remember this, that with his time
Comes danger, mischief, vicious crime.
For not too far from this world’s birth
There is one who roams the earth
Awaiting chance to stake his claim
Upon each heart that has a name
Yet if our One completes his task
The Dark One lurking turns to ash.
But if our One turns inward spite
All hope will fade without a fight
Interpretations
Look to the East to find The One – Because Cul Country's Western shores will colide with the Eastern shores of the Old Country. The word find connotes the following: to be established, to discouver, to be proven, learn, to verify. (If he really is the one then he must prove it at some point.)
Possible “proving” method: Just as the “Dawning of Time” statue is the key of the New World, there will be a key in the Old World; a key that will need to be unlocked...a token maybe.
Sun, Moon, and Stars
Remember, the hand of star, moon, and sun
Will guide the people back to their home
Acting as three, with purpose as one
Giving a place where no more shall roam
Out of the darkness into the light
Will hope then embark upon its last flight
What once did arise, will now see its end.
With sun, moon, and star, a people defend.
The Sun signifies Father in Heaven that rises when the “turn of the tides” as Gandolf phrases it, begins. (this is very loose and needs some refining on how the “sun” represents Father in Heaven.
The Moon signifies Christ as “The One” or Clal comes from the valley of Lyrune which is a valley surrounded by the cresent hills.
The stars guide and direct, like the Holy Ghost.
The Godhood.
A deeper Prophecy that comes during the course of the books. A deeper law, deeper magic, deeper meaning, much deeper purpose, deeper concept.
Interpretation: The importance of Sun, Moon, and Stars will be evident.
- Sun: The Sun is the name of the sword that will emerge from the statue which received the F'elements. The Dawning of time will occur when The Sun rises. “The Sun” is the sword.
- Moon: Clal is from the valley of Lyrune which is known for the hills surrounding it being formed into the shape of a crescent.
- Stars: The importance of constellations will be used.
Perhaps there should be written a book before the last to fully eplain the creation and histry of the world, like in the Chronicles of Narnia.