Hanone
The Royal Family
Ottomus
- Wizard King of Hanone
- Symbol: Elohim
Aryotha
- Queen
Felsawn
- First born son
- Symbol: Jehovah
Womlon
- Second son
- Symbol: Lucifer
Morgrith
- Son born after the Banishment Barrier Effect
- Symbol: Holy Ghost
- Achieves High Order of Magic - Immortality
- (~Or~) he does not achieve the higher power so that he can go and be steward and shepherd over in the Illian country.
Illia
- Daughter born after the Banishment Barrier Effect
- Symbol: Mother Nature
- Achieves High Order of Magic - Immortality
Higher Order Magic State
- All of the royal family achieve a higher level of magic which deems them immortal.
- How do you achieve it?
- Is it only immortality.
- Only the great higher magic can banish
Why the exodus? Why the need for the stone see?
- Over population
- Desire to expand kingdom
Magic System
- Preliminary Inklings to Acquire Magic
- In the blood
- Blood line
- Lesser Magic (Give Name)
- Training
- True to self
- Find self
- Filled with light
- Gained Powers
- Training
- Higher Magic (Give Name)
- Must have the Lesser Magic
- Training
- Tasks
- Law of Sacrifice
- Greater Love
- One great act
- Gained Powers
- Powers over elements
- Creation
- Banishment
- Uniting
- Transformation
- ABility to creation Dimensions
<Research Below>
Magic systems can be based on many different kinds of principles. You can mix and match these principles to your heart’s content as long as you remember the golden rules:
Keep magic simple — If your magic system is so complicated it takes many pages of explanation for your readers, consider taking the complexity down.
Keep magic consistent — Your magic system must have rules and internal consistency, and it must adhere to those rules throughout the entire plot.
Give magic limitations — If anyone can use magic to do anything, it’s boring. Ensure your magic has restrictions, limits or consequences for the users.
Link magic with the surrounding society — Ensure the type of magic you choose is appropriate and natural for your society. For example, magic based on science may not be appropriate in a medieval setting.
Types of magic systems
Magic from life force — Create magical power based around the life force and energy that emanates from humans and other living things, both plants and animals.
Magic from organic ingredients — Create magical power based on combining ingredients, such as plants, to make spells or potions.
Magic from words — Create magical power based on either the written word or spoken word, i.e. spells.
Magic from the elements — Create magical power around manipulation of the elements, traditionally being air, earth, fire and water. Other elements could be added.
Magic from physical objects — Create magical power from particular physical objects that only certain people are able to obtain or use.
Magic from rituals — Create magical power based on certain rituals being performed in a certain order or at particular times.
Magic from supernatural forces — Create magical power based around the spirit world, or utilising the power of other beings such as angels or demons.
Magic from the mind and body — Create magical power based around enhanced powers of the brain and body, such as mind-reading or enhanced strength.
Magic from the user — Create magical powers based around the character of the magic user and their natural skills and talents.
Practical considerations
When considering your magic system, have a think about the following issues and use them to shape the detail and add interest.
Who can do magic in your world?
- Those who have been taught?
- Those with the right genes?
- Certain races?
- Holy or religious people?
- People who can afford it?
- Rulers?
What does your magic do?
- What, precisely, can it manipulate? Physical items, elements, etc.
- Do different people have different types of magical powers or skills?
- Can people improve their magic skills or are they born with the power they have?
- Are people aware of their magical powers and can they control them?
- What are the limits on magic — the things it can’t do?
What is the source of magic?
- How did magic originate in your world?
- How do people replenish their supply of magic or their magical power?
- Will magic ever be taken away?
- Does anything stop magic working?
- Are people aware of the origins and source of magic?
How is magic performed?
- Does your magic require certain rituals or physical objects to work?
- Does magic come naturally, or require a lot of effort and training?
- Can magic only be performed under certain conditions?
- What is the cost of using magic to the user?
- What happens to magical powers or the effects of magic over time?
- How does the strength of the magic affect the cost to the user?
- Does magic require speech or writing or recalling information?
- Does magic comply with the user or have a separate presence or will?
With these considerations in mind, you should be able to develop a logical and believable magic system that will enhance your writing and engage your readers.
<End of Research Section>
Order of Events
- King Ottomus rules Hanone
- Desires to expand his kingdom (or another reason)
- Announces the use of the Stone Seed
- Will need a ruler of new country
- Volunteers
- Felsawn - I will be steward of the land. The country will remain yours.
- Womlon - I will be king over the land. The country will be mine.
- Felsawn chosen
- Womlon leaves to build up his army, rumor has it.
- Gains followers
- Plan to defeat his father’s kingdom
- Take the stone seed to plan and rule his own country
- In the meantime, Felsawn deposits the seed into the ocean with the white dragon, Womlon does not know this.
- Felsawn returns to Hanone
- Womlon returns 3 years later
- With a host
- He is transformed and not the same
- Sought out the dark and evil magic
- What is/are his power(s)?
- The Great War on Hanone
- The Royal Family fight against Womlon
- Womlon is banished to forever live under the waters of the sea.
- There are four who are immortal (Imforo, Skeldruc, Renthar, Krothwing) who are banished to the new country
- His followers are sent to the new country to live
- Unexpected By-products:
- The banishment spell created a barrier
- The Royal Family can’t go to New Country
- Womlon and the four can’t go to Hanone
- The other banished can’t cross to Hanone
- Only those born after the banishment can cross (Morgrith/Clal/Cliff Stranger)
- Womlon’s Kingdom is of the water……..he has to stay under the water…..
- The Veil: the Barrier becomes a cloud, a veil
- The cloud blinds
- And the ocean waters turn the traveler back toward which they came if they are banished
- The banishment spell created a barrier
- Morgrith
- None of the Royal Family can cross the barrier
- Give birth to another son, Morgrith
- They find out that he is not affected by the Great Veil
- Finding a piece of information about the spell that was used?
- Felsawn Presents a Plan as distant steward of the New Country
- The New Country will return and unite with Hanone (Ottomus’s previous purpose)
- But it must be cleansed of all evil first (Ottomus’s previous purpose)
- Hero must be the answer
- Five Crystals for North East South West and Center
- Morgrith and Illia will go to the New Country
- Morgrith will hide up the crystals
- Hide up a people along with it to safeguard it.
- Appease the people with a gift that reflects the gift of the crystal
- Create a boundary so the people cannot escape their domain
- Illia will become infused within the Country so as to move about within the earth, waters, elements to protect the land.
- Illia protects the land and the crystals
- Morgrith guides the hero
- The Hero will be raised up
- To collect the crystals
- Create the master weapon
- Defeat Womlon (Hanone Thane)
- Ottomus uses magic and takes five crystals and infuses them with the world’s elements:
- Crystal of Fire
- Crystal of Water
- Crystal of Wind
- Crystal of Earth
- Crystal of Light (Ether)
- They hide the crystals deep in the side of an unnamed cliff.
- Prologue
- Morgrith travels to the cliff
- Sedrak the dragon takes him to the side of the cliff with Illia on his back ready to go.
- Followed by (Cliff Stranger) who thinks Morgrith is going to get the stone seed.
- Shadow of Womlon
- Water figure of Womlon
- A person born after the Great Banishment
- A message that these crystals are to destroy Womlon is heard
- Morgreth does not see the Cliff Stranger
- The stranger leaves with this knowledge
- Morgreth and Illia leave for the New Country
- The New Country
- it has been 3 centuries since the banishment
- Over time the evil within the people gives way to good and the great balance is worked out…history is lost.
- The good have split off from the wicked who remain
- Five nations:
- 2 good
- Book 1 - North - 1st - Moved Mountain - Fire
- Book 2 - West - 2nd - Skyland/raised island - Wind
- 2 not good
- Book 3 - South - 3rd - Sands of Illusion, invisible - Earth
- Book 4 - East - 4th - Nilthinon, into the deep sea, Womlon reigns - Water
- Major cliff hanger
- Clal and gang in major dilemma at the end of the book
- Outer Nation:
- Book 5 - New Country - (Illia) - light
- 2 good
- The Great Hiding (rename later)
- Morgreth hides up the evil nations
- Morgreth hides up “part” of the good nations and leaves a king over the land
- The king is good
- But his son later is not
- The rest of the Crystals are hidden up with the four nations
- And Illia’s place is known as she’s transformed into a kind of spirit
- Hides up with the crystal
- And is guardian over the crystal and the land
- ? Each of the four RISHK are sent to live among each nation?
- ? When they are hid up they stay within the nation?
- The Master Weapon
- Fire
- Wind
- Earth
- Water
- Light
- Other Occurrences
- The plan with the Book of Legends
- Races
- Elf
- Meld
- Humans
- Other
- Arches of Amnbir
- Morgrith creates a 3 portals
- Past, Present, Future
- Past - Hanone
- Present - New Country
- Future - Hanone & New Country
- Morgrith and other things he does in the land
- The Examination
- Arches at Amber
- Ruins/Magic
- The Sword creation
- The dimensions near Skyland
- Keeping the dragon summoner with one of the good nations
- Morgrith and the 7 seats
- Lincoln - Coln
- Camden - Cadn/Cadem/Camd
- Elisha - Elis
- Sidra - Sidr/Sid/Sidd
- Grace - Ecarg/Grae/Graash
- Oliver - Olir/Olri
- Reubin - Reubis
- 4th-7th Centuries
- the people multiply
- 8th Century - The chosen one arrives
- Clal - The Chosen One
- Clal was born with magical powers but he doesn’t know it until the examination.
? The other four - Womlon controls them somehow and can take away their rank and power….so he causes them to receive the banishment or to be banished with him.
?There is a moment in time - Morgrith - The Great Hidding - when Morgrith hides the crystals and banishes the four…
Different race - Clal is somehow of the bloodline…..somehow.